VR Assets Development
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VR Assets Development

VR Assets Development

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  • This course aims at helping anyone willing to learn Unity to create VR experiences.
  • No previous programming experience is required, and most of the principles covered in the course will help future programmers wrap their head around programming basics.It features a self-learning approach. Every topic comes in on a need-to-know basis.Most of the course examples can be done with the simplest hardware.
  • Whether you want to experiment with a simple Android or iPhone cardboard, add a remote game controller, or go for pro hardware, the principles, techniques and code you'll take away from this course will help you deliver a full VR experience, fast!

Code(Credit) : CUTM3131 (0-2-2)

Scheme Skill for Success (SFS)
NSQF Level 4
Duration 4 Months
Sector VR Assets Development
Occupations 3DEnvironment Design and Building Game for VR Platform
Entry Qualification BTech (CSE)
Minimum Age 18 Years
Document http://courseware.cutm.ac.in/courses/gaming-and-immersive-learning-ar-vr/
Aligned to (QP) https://nsdcindia.org/sites/default/files/SSCQ8804_ARVR_Developer_v1.0_28-09-2021.pdf

Course Objectives:

  • Creates immersive VR Experiences with panoramic video
  • Creates interactive head’s up 3D user interfaces
  • Adds support for Game Controllers and Google Cardboard “Screen Touch” button.
  • Uses Unity Remote to test thing in the Editor
  • Take advantages of Unity’s Events to trigger actions on interactive objects, including loading scenes
  • Bypass Unity XR SDKs
  • Use Unity’s Animator State Machine along with Collider Triggers, to trigger animations when passing by
  • Can join in industry as 3D VR Game Developer/Designer.
  • Can do Diploma, Master or any Advance program or course in the same

Learning Outcomes:

  • Virtual Reality Development Fundamentals
  • Side-Loading to Oculus Quest 2 and Cosmos
  • Oculus Controllers and Hands and Grabbing and Distance Grabbing
  • Run-time Debugging Tool and VR Slicing
  • Open XR Setup and Oculus Quest 2 Unity Development
  • Custom VR Avatar Models
  • UI Interactions in VR and VR Scene Loading

Learning Record:

  • The trainee will submit a Practice/Project/Learning record after each class/session.

Assessment Process:

  • The assessment agencies should have an expert to conduct assessment NOS wise and every trainee should score a minimum of 70% in the overall assessment.
  • The assessment of the theory/knowledge will be based on a written test/viva-voce or both while the skill test shall be hands-on practical.

Course Syllabus/Contents:

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Design Flow :

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Our Main Teachers

A Avinash

Asst Professor

A.Avinash working as Assistant Professor, Dept of CSE, Centurion University of Technology and Management, Andhra Pradesh . Interested to work on Machine learning,Natural Language Processing,Problem Solving Methodologies , and ChatBot. Programming Skill: C Programming Data Structure Object Oriented Programming using C++ Formal Language Automata Theory Python Web Development(HTML,CSS,PHP) Database Management Systems Compilers