3D Game Art
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3D Game Art

3D Game Art

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This course has been created specifically to teach you the fundamentals of 3D art. It's a project-based course designed to teach you all the basics you need to know to create 3D art in practically any 3D software. We'll start with a little bit of theory, then dive into looking at 3D software, we'll install and explore our software and set it up to make learning as easy as possible.

For this particular course we will be using powerful software open source package Blender. This means that there is no additional cost for doing this course, everything you need is included in Blender.

Code(Credit) : CUTM3121 (0-3-1)

Scheme Skill for Success (SFS)
NSQF Level 4
Duration 4 Months
Sector 3D Game Art
Occupations 3DDesignandAnimation
Entry Qualification 10th/12th/B.Tech/Diploma/M.Sc/B.Sc/MBA
Minimum Age 18 Years
Document http://courseware.cutm.ac.in/courses/skill-course-3d-artist-for-game/
Aligned to (QP) https://api.worldskills.org/resources/download/12392/14952/15880?l=en

Course Objectives:

  • 3D modeling, Texturing and Basics of Animation in Blender.
  • 3D Assets and Design for Game and 3D animated video.
  • Lightning, Texturing, Post-Processingand Animation.
  • Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations usingBlender.
  • Create Interior or 3D Assets for photo-realistic images and videos.
  • The skills to model high quality 3D models
  • Add shaders and textures to your 3D models
  • Add realistic and optimized lighting to your 3D scenes
  • Learn the fundamentals of digital sculpting in Blender
  • Learn the fundamentals of Texture Painting in Blender
  • Render and Post-Produce your final images in an artistic way
  • Can join in industry as 3D Artist/ 3D Model Designer
  • Can join in Gaming/Film Industry as VFX Editor
  • Can do Diploma, Master or any Advance program or course in the same

Progression Pathways:

  • Can join in industry as 3D Artist/ 3D Model Designer
  • Can join in Gaming/Film Industry as VFX Editor
  • Can do Diploma, Master or any Advance program or course in the same

Learning Record:

  • The trainee will submit a Practice/Project/Learning record after each class/session.

Assessment Process:

  • The assessment agencies should have an expert to conduct assessment NOS wise and every trainee should score a minimum of 70% in the overall assessment.
  • The assessment of the theory/knowledge will be based on a written test/viva-voce or both while the skill test shall be hands-on practical.

Industry Partnership :

  • GT-Tech(Bhubaneshwar),GTET(Bhubaneshwar),Hid’sTechnologies,(Bhubaneshwar)

Course Syllabus/Contents:

Module- I
  • Fundamentals:
  • UI Introduction
  • Editor and Area
  • UI size and workspaces
  • Mouse viewport navigation
  • Alternative navigation methods
  • Axis viewpoints
  • Basic object selection
  • 3D cursor
  • Creating and deleting objects
  • Viewport settings
  • Framing and custom shortcut
  • Hiding objects and local view mode
  • Basic transformation
Module II
  • Introduction to Modeling
  • Edit Mode
  • Modifiers
  • Sculpting
  • Introduction to Shading and Texturing
  • Texturing
  • UV’s
  • Texture Painting
  • Shading
Module III
  • Introduction to Animation
  • Keyframes
  • Introduction to Physics
  • Particles, Rigid Bodies, Cloth, Fire and smoke, Fire and smoke, Fluids
  • Introduction to Rendering and Compositing
  • Cameras
  • Render Settings
Module III
  • Introduction to Animation
  • Keyframes
  • Introduction to Physics
  • Particles, Rigid Bodies, Cloth, Fire and smoke, Fire and smoke, Fluids
  • Introduction to Rendering and Compositing
  • Cameras
  • Render Settings

List of Projects/Products/Publications :

  • 3D 2BHK Interior Design
  • Low-poly character design

Case Studies:

  1. Storyboarding a Concept Art
  2. 3D Modeling of Characters and Environment
  3. Texturing of Characters and Environment
  4. Lighting and Final Rendering of Scene

Session Plan:

Session Plan
  • Session 1: Storyboarding a. Character Sketching b. Scene Sketching Session 2: Intro to 3D Software a. What is 3D? b. So, what is Blender?
  • Session 3: Interface
  • Session 4: Navigation
  • Session 5: Selection
  • Session 6: Transforming Objects
  • Session 7: 3D Cursor
  • Session 8: Editors
  • Session 9: Layouts
  • Session 10: Edit Mode
  • Session 11: Modifiers
  • Session 12: Sculpting
  • Session 13: Shading and Texturing
  • Session 14: Texturing
  • Session 15: UV’s
  • Session 16: Texture Painting
  • Session 17: Shading
  • Session 18: Animation
  • Session 19: Keyframes
  • Session 20: Physics
  • Session 21: Particles
  • Session 22: Rigid Bodies
  • Session 23: Cloth
  • Session 24: Fire and smoke
  • Session 25: Fluids
  • Session 26: Rendering and Compositing
  • Session 27: Rendering
  • Session 28: Cameras
  • Session 29: Render Settings
  • Session 30: Final Rendering
  • Session 31: Export to Game Engine.
  • Session 32: Export Animations to Game Engine

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Sandeep Kumar

Lecturer, Department of CSE
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Sandeep Kumar is B. Tech in Computer Science & Engineering from Centurion University, Bhubaneswar. He chooses his career as a Game Developer and has strong interest in Animation, XR and Game AI. He is a Unity Certified Developer from Jan 18. Sandeep is a Runner-up of Unity Gaming Hackathon at APITA organized by UNESCO. Currently, […]